The library

A seat, the whole library, and a guru who teaches you the rules in ten minutes. Drinks and snacks are extra, on purpose.

Copper Trade
Draft three cards, pass, repeat. Done before your drinks arrive. No reading required.
15 min
Lantern Race
Roll, move, laugh at whoever rolled badly. A guru can teach this one from across the room.
15 min
Twin Rivers
Built for exactly two people, no third-wheel rules to skip. A quiet, sharp little duel.
2 players
Quiet Orchard
A calm tile-laying duel, no dice, no luck to blame. Good for a slow weekday table.
2 players
Loud House
Teams shout clues at each other across the table. Works best with six or eight and a bigger table.
6-8 players
Signal Flare
A party guessing game that scales up to ten. Loud, fast, and nobody sits out for long.
up to 10 players
Iron Foundry
A heavier economic build. Budget forty-five minutes just for a guru to walk you through setup and the first round.
45 min to learn
Long Frontier
A full campaign-length strategy game. Plan on the whole afternoon and a guru at the table for round one.
full afternoon
Twin Meeple Table Club(555) 0186
DemoThis is a demo. Nothing here is real.
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